The MCC Development Update for the month of October has been posted by Postums and it has a lot of information in it, including cross-play news. Below you can find what new information we took from it. To read the full post, head to Waypoint.

Cross-Play and Cross-Progression

Cross-play between console and PC will not be available when Halo: Reach is released on MCC, but it will be looked into over time. Players who bought Halo: Reach through the Windows Store will be able to play with players who purchase the title through Steam. However, your campaign progress will be saved and be playable on either platform, but mid-mission saves will not transfer. Below is a graphic, taken from Waypoint, that explains cross-play progression.

Matchmaking

Here’s a list of what playlists are currently scheduled to be available at the launch of Reach:

Social Games

  • 1v1 Matchmaking
    • Game Categories: Slayer
    • Maps: Countdown, Zealot, and Forge World (MLG Element, MLG Sanctuary)
    • Settings: Hardcore ZBNS
  • 2v2 Matchmaking
    • Game Categories: Slayer, Flag & Bomb, Zone Control, Asset Denial
    • Maps: Countdown, Powerhouse, Reflection, Anchor 9, Battle Canyon, Solitary, and Forge World (Asylum, Select)
    • Settings: Title Update
  • 4v4 Matchmaking
    • Game Categories: Slayer, Flag and Bomb, Zone Control, Asset Denial, Action Sack, SWAT, Snipers, and Grifball*
    • Maps: Boardwalk, Countdown, Powerhouse, Reflection, Sword Base, Zealot, Anchor 9, Tempest, Condemned, Battle Canyon, Penance, Solitary, High Noon, and Forge World (various)
    • Settings: Title Update (Grifball is Vanilla)
  • 8p FFA Matchmaking
    • Game Categories: Slayer, Zone Control, Asset Denial, Action Sack, SWAT, and Snipers
    • Maps: Boardwalk, Countdown, Powerhouse, Reflection, Sword Base, Zealot, Anchor 9, Condemned, Battle Canyon, Penance, Solitary, High Noon, and Forge World (various)
    • Settings: Title Update
  • 12p FFA Matchmaking
    • Game Categories: Infection
    • Maps: Boardwalk, Countdown, Powerhouse, Reflection, Sword Base, Zealot, Anchor 9, Condemned, Penance, Solitary, and Breakneck
    • Settings: Vanilla
  • 8v8 Matchmaking
    • Game Categories: Slayer, Flag and Bomb, Zone Control, Asset Denial, Action Sack, and Snipers
    • Maps: Boardwalk, Boneyard, Spire, Breakpoint, Tempest, Highlands, Ridgeline, High Noon, Breakneck, and Forge World (various)
    • Settings: Title Update

Competitive Games

  • Halo: Reach Team Hardcore
    • Game Variants: Hardcore Slayer, Hardcore CTF 3, Hardcore CTF 5, and Hardcore King
    • Maps: Countdown, Zealot, Battle Canyon, Penance, Forge World (MLG Sanctuary, MLG Pit, MLG Nexus)
    • Settings: Hardcore ZBNS (based on MLG v7)
  • Invasion
    • Game Variants: Invasion
    • Maps: Boneyard, Spire, Breakpoint, and Forge World (Broadcast, Floodgate, Overgrowth, Refinery)
    • Settings: Vanilla

Firefight

  • Heroic Firefight Limited
    • Game Variants: Firefight Limited and Generator Defense Limited
    • Maps: Beachhead, Corvette, Courtyard, Glacier, Holdout, Outpost, Overlook, Waterfront, Unearthed, and Installation 04
  • Firefight Arcade
    • Game Variants: Arcadefight, Fiestafight, Fistfight, FRGfight, Nadefight, Plasmafight, Rocketfight, and Sniperfight
    • Maps: Beachhead, Corvette, Courtyard, Glacier, Holdout, Outpost, Overlook, Waterfront, Unearthed, and Installation 04

Customization and Progression

Players will have a global rank across all MCC titles that can be leveled up by playing matchmaking. The armor pieces available will be the same ones that are available in the original Halo: Reach. Here’s a look at what the progression system will look like (not final):

Settings

Here’s a list of new settings being added to what already exists in Halo: Reach. Bullet points with an asterisk next to it are for PC only.

  • Configure Mouse & Keyboard *
    • Configure Bindings *
  • Gamepad Controls
    • Jumper Jumper
  • Mouse Controls*
    • Mouse Sensitivity*
    • Zoomed Mouse Sensitivity *
    • Vehicle Mouse Sensitivity *
    • Mouse Acceleration *
    • Acceleration Min Rate *
    • Acceleration Max Rate *
    • Acceleration Scale *
    • Acceleration Power *
    • Mouse Smoothing*
    • Crouch Behavior
  • Video Settings
    • Field-of-View *
    • Vehicle Field-of-View *
    • Window Mode *
      • Resolution Scale*
      • Aspect Ratio*
    • V-sync*
    • HUD Anchoring *
  • Experimental Settings *
    • Framerate Limit *
  • Graphics Quality Settings
  • Audio Settings
    • Game Volume*
    • Game Music Volume*
    • Effects Volume*
    • Voice Chat Volume*
  • Gameplay
    • Crosshair Position*
    • Show Invite Notifications*

PC Specifications

Last but not least, this infographic displays the current recommended minimum specifications for Halo: Reach on Steam. Specs for the Windows 10 version will be slightly different and will be available at a later date.

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