The third flight for Halo: Reach MCC on PC has been extended yet again. The new end date is November 18th. The patch that the team at 343 has been working on has also been applied to the build. Below you can find the dates and times for the play sessions/stress tests and the patch notes.

November 11, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 12p FFA (Infection)
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 12, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 13, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

November 14, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 15, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 2v2
  • Competitive: Invasion
  • Firefight: Arcade

November 16, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 17, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

November 18, 10:00 AM PT – 1:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

Patch Notes

Keyboard and Mouse Input/Controls Changes

  • VFR (variable frame rate) Option Removed for the remainder of the flight to help narrow down and test input latency issues
    • Note: to have the best experience, turn off V-Sync and play in full screen mode (not border less full screen) to play at the most optimized experience.
  • Fixed an issue with thread prioritization that was causing input delay
  • Added ability to map functions to scroll wheel down
    • Mouse Wheel Up/Down are still considered two separate inputs and can’t be dual bound at this time

Controller Input Changes

  • Removed Impulse Triggers option

 Text Chat Changes

  • Removed chat censorship filter from text chat
    • Players will still be “muted” if they send 3 (or more) messages at a time for up to 120 seconds

Stability Bug Fixes

  • Fixed many crashes and stability issues that have been tracked throughout the flight
  • Fixed an issue where Windows 7 Users were unable to matchmake
  • Fixed issues related to getting stuck in the UI. We are still tracking and fixing more of these
  • Fixed a soft lock that would sometimes occur when players were idle in campaign or multiplayer
  • Fixed a hard lock that would sometimes occur when skipping campaign cutscenes
  • Several fixes for various soft locks in the Settings/Customization menus

Controller Input Bug Fix

  • Fixed Controller Sensitivity being impacted by mouse sensitivity settings

 Video Output Bug Fix

  • Resolution fixes when switching from Full screen to Windowed

Art & UI Bug Fixes

  • Fixed enlarged player emblem image briefly displays on-screen upon loading into gameplay with 2 or more players
  • Fixed an issue that caused the team color marker to not appear for Primary Profile in the Matchmaking queue
  • Fixed an issue that caused armor lock VFX to not appear on Elite character models for clients
  • Fixed an issue where the bonus round incremented the waves survived stat on the Firefight carnage report beyond what was expected
  • Fixed an issue where players’ nameplates were displayed in the wrong color or inappropriately dimmed on the Firefight carnage report
  • Fixed flickering emblems on in-game scoreboards
  • Fixed an issue where EXP value shown earned at end of Exit Experience does not update fully until after another match is completed
  • Fixed an issue where the Exit Experience does not indicate a rank up to the next Tour

Localization Bug Fixes

  • Updated localization in many areas of the game to remove debug text
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