Welcome to Episode 1 of Halo 2: Artifacts! In the series premiere, Max and I talk about his early days at Bungie, the first Halo multiplayer prototypes, Halo 2’s “Warfare” game mode, H2 design decisions, cut multiplayer modes, and more!
Welcome back! In Episode 2, Max and I dive into the stories behind Halo 2’s groundbreaking online innovations – parties, clans, matchmaking playlists, the 1-50 ranking system, and much more, with some help from Sam […]
From HCS Pro Talk’s YouTube channel: Hello and welcome to a short-form interview with one of the best up and coming players in Halo Infinite, who also just so happens to be playing on mouse […]
In the final episode of the series, we dive into Halo 2’s cut features – saved films, tournaments, observer mode, sprint, cut weapons and vehicles, the Halo 2 Mongoose, cut multiplayer medals and voice lines, […]